Grab all the jars inside and then, using the chemicals in the room, fill and combine them in the following order.
On the pad, match each eyeball symbol from the orange, green, and red lamps to the corresponding number from the orange, red, and green pool balls you noted earlier. Later, when you reach room 003 just before the entrance to Plant 42's lair, you'll see a door with a keypad. Then go to the pool table in the Spider Room and note the numbers on the Red, Green, and Orange balls on the table. Each lamp reveals a different eyeball symbol when lit. To create V-Jolt, Jill must first solve a strange puzzle in the Spider Room of The Residence not far from Plant 42.īy taking the lighter into the Spider Room (located at the end of the hall just past the Residence save room), Jill can light red, green, and orange lamps scattered around the room. To save ammo and bypass the risk of a fight, Jill can instead choose to injure Plant 42 with a toxin called V-Jolt.
If executed quickly enough, this will take down Plant 42 almost immediately.
In straight combat, Jill is best served by running to the first landing on the curving stairwell, spinning around with auto-aim, and unloading about four Acid Rounds from the Grenade launcher. Jill has two options for defeating Plant 42.