The gameplay is also really well-done and tight. Most of the map is just a tremendous use of stock assets from the multiple Kashyyyk maps, and it looks leagues better than the stock maps.
There are very few 'dead spaces,' and when there are some empty areas, they are at least filled in with some well-placed foliage. Warlord28 deserves some kind of award for the job he's done in that category - it is fantastic. Why does this large map work so well when others don't? For starters - object placement. This Kashyyyk map, by Warlord28, is far-and-away the best Kashyyyk map I've played, and it is an excellent example of what a large map can really do if it's set up right. I still stand by that assertion, but Clone Wars: Kashyyyk is definitely one of the exceptions to the rule. Just the other day, I think I was mentioning how it's almost always a better decision to create a small map than a large one.